Brian Thacker, Wyvern’s Director of Sound Design, is continually an inspiration to the rest of the team. Brian is animated and straightforward, and although he doesn’t mince words, his enthusiasm is contagious. Jonathan Wine has mentioned on numerous occasions that he is “inspired by [Brian’s] passion” when he hears how much work goes into one of Brian’s projects. For West, the demo the Wyvern team is currently working on, Brian “knew exactly what [he] wanted” immediately, and “had an idea of how [he] wanted the soundtrack to sound” already. The thing that sets Brian apart is his passion and interest in telling a story through music, but Brian doesn’t just create narratives through music. He also creates both characters and worlds with the music he makes. Brian is striving to invoke Eledora – the Wicked Witch of the West – in the overall theme of the West, so that he can “capture the region as a whole … because that is her region.” Brian researches his projects extensively before he begins working on them, providing a depth and attention to detail that his music breathes into the worlds he creates for. That attention to detail and focus on telling a story through his work, like many members of Wyvern’s team, is what sets Brian apart from his peers. Read on to learn more:
WYVERN: How do you structure your time when you’re working?
BT: I don’t really structure my time. I have an idea of what I want to do before getting started and I keep working until I feel like I’ve accomplished what I sought out to do. I really just go with the flow.
WYVERN: What, or who, influences your work? Do you have any mentors?
BT: My sister, my friends, people who are younger and better than me, music. I learn new things from my friends every day.
WYVERN: What inspired you to start making music?
BT: I chose drums as my preferred instrument in 5th grade and it went from there. It wasn’t until I heard good electronic music for the first time that I started producing, though.
WYVERN: If you had a superpower, what would it be?
BT: Chronokeeper, the ability to control time.
WYVERN: Do you drink coffee?
BT: I don’t drink caffeine ever.
WYVERN: What is your favorite genre and why?
BT: Electronic, because I think it is the most diverse genre. It has so many subcategories that I’ll always have something to listen to.
WYVERN: How do you feel when you complete a project?
BT: Super satisfied, but with music, I feel like a project is never done.
WYVERN: What secret talents do you have?
BT: Well they’re secret for a reason aren’t they?
WYVERN: What have you learned from what you’re currently playing or watching?
BT: Legend of Korra has taught me how to match your music with your environment; their soundtrack is very strong in that aspect. Same thing goes with Final Fantasy X. League of Legends has taught me how to step away and take a break from something I’m doing if I start to get frustrated.
WYVERN: What is your favorite quote?
BT: “If I’ve learned anything from video games, it is that when you meet enemies, it means that you’re going in the right direction.”
WYVERN: How important are names to you? How do you come up with a piece’s title?
BT: Names are not very important to me, which is why I tend to take a week to learn someone’s name. When I choose names for my songs, it’s a combination of it sounding cool and having a meaning that few people would get. Sometimes I’ll choose from things going on in my life, or when in doubt, I’ll delve deep into Wikipedia.
WYVERN: Name three musicians you’d like to be compared to.
BT: Tycho, Yppah, Matt Greiner
WYVERN: Is there a certain type of piece that’s harder for you to create than others?
BT: Fully composed orchestral pieces are the hardest for me to compose because while I’m classically trained, I’m better at composing modern music. I find having to flesh things out with multiple instruments more difficult than fleshing things out with the synths that I choose.
WYVERN: What couldn’t you do without?
BT: My sister.